Saturday, September 6, 2008

Time management!

Hey guys/girls/guygirls

here's a sketch of one of my more... interesting concepts based around scales.
it's purpose is to measure assignments/goals and determine which requires the most priority.
it does this via information provided by the user, in this case, through the use of weights.
For example, your assignment had a total running time of 13 weeks, with 6 weeks elapsed and 7 weeks left. you've completed say, 50% of the assignment in terms of marks weighting.
you place 6 green weights into the left compartment, 7 red weights into the middle compartment and 5 blue weights into the right compartment.
each compartment has its own scale and the unit computes how urgent it is that you work on this project.
still a rough concept at the moment but we'll see where it goes... ;)

cheers for reading

-kai



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5 comments:

Student Contributor said...

Hello
Nice idea for the concept of time mangement
i think the method of inputing information is a little bit confusing ,something slightly simpler perhaps?
Overall nice work and good luck

Kyle

Student Contributor said...

what are the blue weights for? i agree, the input system is a little confusing...

what if your assignment/goal is more important to you as a person (or your copmpany etc.) rather than in terms of elasped time? perhaps a high to low priority ranking sytem could also be included...

luke.

Student Contributor said...

hey!

yeah i thought input method was a bit... different as well, but decided to chuck it up anyway to see what you guys thought.

the blue weights give the scales an indication of how much of the project you've completed.

and yeah... about 5 mins after i posted i figured it'd be just as practical to label the priority with words instead.

cheers for the feedback

Student Contributor said...

and a way to easily compare different projects... sort of a quick look kinda thing... hmmm

Robbie said...

This is a novel way of measuring - and the user interaction is really neat. You need to strike a balance between making it fun and engaging, but not onerous because then the user will disengage...

I'm looking forward to seeing other methods of measuring this. Nice work

-Robbie