Hey everyone, seeing as last week everyone decided that the patience game was my best concept this week I played around with some other ways of creating a game which really tested your patience and was virtually impossible to complete under the given conditions. This would eliminate skill as a factor, which could influence accurate patience measuring. So I designed a maze which is created when users manipulate the various differently shaped blocks (with holes drilled through them at different directions) to form and overall bigger block. Basically the aim of the game is to put the blocks in a position whereby, when the ball is placed through the top surface of the game block, it can travel through to the bottom and out another hole. This is going to be a ridiculously hard feat in a time limit of say 10 minutes. I also incorporated a green (go) and red (wait) signal which can also lead to impatient actions. A lot of the details and info is also included in my image. I'd love to hear what you guys think of this. I was worried about the form being a bit too simple?
Thanks
Jonathon
2 comments:
yea dude, sweet as... just as annoying as your other concepts, drive a man mad... anywhoo, i reckon if you can try and make this thing as more like a rubix cube, maybe try get rid of the base piece, to keep it real simple and implement maybe a shaking or tapping mechanism to start the game rather than a base with buttons... either that or perhaps make it detachable from the base so it only sits on the base frame, to charge or to start it...
cheers
dan healy
hey
i think this is a cool idea but was jsut thinking would your results be based on statistics on what is taken to be patient and what isnt. This would maybe be different for children and adults maybe you could integrate this into the cube somehow?
-Nev
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