Thursday, September 25, 2008

PATIENCE GAME


Hey guys, here is my first model for my patience game. Basically the way this works is, the user sits down and has to try and manipulate the smaller blocks which make up the large game block, so that each of the unique holes drilled through each of the smaller blocks match up to form an internal path. Then it is simply a matter of placing a small ball through one of the holes  on the top surface of the block so it can pass through to the bottom and out of the game dock. 
All of this would occur within say a 3 hour time limit and users will also have to wait to play each time a red light appears on the LCD display screen (this could take upto 30 minutes haha). 

    Anyway, the main game block is made of 36 smaller blocks , half of which are magnetic and the other half some kind of metal. Due to the fact that the game ball will also be magnetic and have the same polarity as the small magnetic blocks which it will pass throughit will be quite hard to keep the ball in the main game block, even if a path has been assembled, lol. Also, due to the fact that the main game block must stay in the dock at all times, even when blocks are being moved around, say if a user became quite impatient with having to remove all of the top blocks just to change a single block at the bottom, the time will begin to decrease more rapidly until the block is placed back in the dock (punishment for impatience!). Seeing as the output of this measurement purely relies on the time a single user spends occupying himself with the game, this feature also helps to measure impatience. 

 The game is designed intentionally to be nearly impossible with only 1 solution out of say 100000 combinations (motivating factor). Basically its about how long you are willing to spend in a frustrating situation. You guys all seemed pretty happy with my concept here but there was more an issue about my material selection (LCD unnecessary; screen doesn't need to go all around the game block) and the general form of the game dock. I might just straighten the edges on the four corner buttons,  decrease their angle a bit and make the dock thinner overall.
Im interested to hear what you guys think

Thanks, 
Jonathon

1 comment:

Student Contributor said...

i think i might not realise what i'm suppose to do with this product straight away when i pick it up. and the small ball i think is likely to get lost. maybe using lights instead of a ball as the game feedback. i don't really know what it should be and i don't think you need any major redesign cause it actually dose look like a toy at the moment, just that i feel the user needs to be clear on what the goal of the game is when see the product even for the first time.

wei-pai